Robots, Androids, Clones and Transhumanism in Literature, Film and Culture
Lehrveranstaltung CVL0001026 im WS 2022/3
Basisdaten
LV-Art | Workshop |
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Umfang | 1.5 SWS |
betreuende Organisation | Studiengangsbündel WTG |
Dozent(inn)en |
Stefanie Fricke Mitwirkende: Franziska Recknagel |
Termine |
Mi, 09:00–10:30, 1229 |
Zuordnung zu Modulen
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CLA21901: Rollen. Klischees. Visionen. Wissenschaft und Technik im Blick von Literatur und Theater / Roles. Clichés. Visions. Science and Technology in the View of Literature and Theater
Dieses Modul ist in den folgenden Katalogen enthalten:- Allgemeiner Katalog für überfachliche Grundlagen
weitere Informationen
Lehrveranstaltungen sind neben Prüfungen Bausteine von Modulen. Beachten Sie daher, dass Sie Informationen zu den Lehrinhalten und insbesondere zu Prüfungs- und Studienleistungen in der Regel nur auf Modulebene erhalten können (siehe Abschnitt "Zuordnung zu Modulen" oben).
ergänzende Hinweise | Since antiquity humans have been fascinated by the idea of artificial life and have imagined its creation in different media. Thus, long before these fictions can become reality, literature and art already provide fictional spaces in which fundamental questions can be asked: Why do humans want to create artificial life? How do they treat the resulting creatures? How can we define “human”? Which gender dynamics are involved? How are society and human relationships changed by the existence of artificial life forms? And are there borders which should not be crossed? In this seminar we will discuss the current state of science, technology and ethics and analyze the depiction of artificial life forms in literature (e.g. in Ovid´s Metamorphoses, E. T. A. Hoffman´s “Der Sandmann”; Mary Shelley´s “Frankenstein”; the stories of Isaac Asimov and contemporary novels such as Kazuo Ishiguro´s “Klara and the Sun”; and Ian McEwan´s “Machines like Me”), films (e.g. Metropolis, Blade Runner and Blade Runner 2049, Robocop, Ex Machina, Moon), TV series (e.g. Star Trek, Westworld, Black Mirror, Humans) and other media (computer games, comics and graphic novels). Students are very welcome to suggest additional texts and films. |
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Links |
E-Learning-Kurs (z. B. Moodle) TUMonline-Eintrag |