Think. Make. Start. (Build innovative products of your ideas in 10 days!)
Module MW2245
This module handbook serves to describe contents, learning outcome, methods and examination type as well as linking to current dates for courses and module examination in the respective sections.
Module version of WS 2019/20
There are historic module descriptions of this module. A module description is valid until replaced by a newer one.
Whether the module’s courses are offered during a specific semester is listed in the section Courses, Learning and Teaching Methods and Literature below.
available module versions | ||||
---|---|---|---|---|
SS 2021 | WS 2020/1 | SS 2020 | WS 2019/20 | WS 2014/5 |
Basic Information
MW2245 is a semester module in English language at Master’s level which is offered every semester.
This Module is included in the following catalogues within the study programs in physics.
- Catalogue of soft-skill courses
Total workload | Contact hours | Credits (ECTS) |
---|---|---|
180 h | 100 h | 6 CP |
Content, Learning Outcome and Preconditions
Content
During the interdisciplinary team project, students work methodically, purposefully and agilely on a development project to develop innovative new products with the intention of successfully launching them on the market. Current needs and problems from social, technological and economic systems are identified, analysed and validated in the interdisciplinary team. In doing so, they cooperatively solve challenges that arise from constraints from the different disciplines. They generate suitable market hypotheses and product ideas at an early stage and interact with initial potential customers/users. They iteratively create prototypes and evaluate their hypotheses with them in experiments.
For more information, visit www.thinkmakestart.com and www.tms.tum.de.
For more information, visit www.thinkmakestart.com and www.tms.tum.de.
Learning Outcome
After the successful participation in the module, the students are able to:
- examine the relevance of a problem and develop a solution collaboratively in an interdisciplinary team.
- to discover the innovation potentials of new products / ideas, to evaluate the novelty and social relevance.
- To convert one's own ideas into a Minimum Viable Product and thus use potentials for one's own business start-up.
- To know methods of product development (from thinking to doing), to apply them independently and to evaluate the results (prototyping, design thinking, lean startup, agile, systems engineering).
- to reproduce the principles of user-centred design, to apply them independently and to evaluate them.
- Understand the context of use and analyse customer needs (where do I serve a need and what technology/method do I use).
- To quickly develop important hypotheses involving relevant stakeholders (customer, user, ...) through proper Planning with "purposeful prototyping".
- Change perspectives across disciplines and apply project management in interdisciplinary teamwork.
- To work independently, to make and justify decisions and to learn from one's own mistakes.
- To possibly lay the foundation for one's own business start-up by identifying a start-up idea or team.
- examine the relevance of a problem and develop a solution collaboratively in an interdisciplinary team.
- to discover the innovation potentials of new products / ideas, to evaluate the novelty and social relevance.
- To convert one's own ideas into a Minimum Viable Product and thus use potentials for one's own business start-up.
- To know methods of product development (from thinking to doing), to apply them independently and to evaluate the results (prototyping, design thinking, lean startup, agile, systems engineering).
- to reproduce the principles of user-centred design, to apply them independently and to evaluate them.
- Understand the context of use and analyse customer needs (where do I serve a need and what technology/method do I use).
- To quickly develop important hypotheses involving relevant stakeholders (customer, user, ...) through proper Planning with "purposeful prototyping".
- Change perspectives across disciplines and apply project management in interdisciplinary teamwork.
- To work independently, to make and justify decisions and to learn from one's own mistakes.
- To possibly lay the foundation for one's own business start-up by identifying a start-up idea or team.
Preconditions
The basic requirement is a willingness to engage with new learning methods, approaches, disciplines and ways of working. Cross-role experience in project management, product development (Design Thinking, TRIZ, Systems Engineering, etc), interdisciplinary teamwork, communication skills, creativity and problem solving skills are an advantage. A lot of emphasis is placed on practical experience.
For the "Problem Expert" role, experience in the following areas is an advantage:
- User Testing, Requirements Engineering, Interviewing, Human-Centered Design, Design, Visualisation, Use Case Definition, UX/UI Design, marketing, market research, benchmarking, design thinking.
For the "Tech Developer" role, experience in the following areas is an advantage:
- Hardware (mechanical): design, manufacturing (workshop/makerspace), prototyping, CAD/CAM.
- Hardware (electronic): embedded systems engineering, microcontrollers, sensors/actuators, Arduino, Raspberry, circuitry, board design, metrology, BUS protocols, prototyping, closed-loop/open-loop control, robotics
- Software focus: Backend development, databases, frontend development, machine learning, web development, app development, embedded systems
For the "Business Developer" role, experience in the following areas is an advantage:
- Business Plan/Strategy/Design, Marketing, Sales, Interviewing, Finance & Accounting, Business Law & Regulations, Entrepreneurship.
The number of participants is limited and there will be an application process.
For the "Problem Expert" role, experience in the following areas is an advantage:
- User Testing, Requirements Engineering, Interviewing, Human-Centered Design, Design, Visualisation, Use Case Definition, UX/UI Design, marketing, market research, benchmarking, design thinking.
For the "Tech Developer" role, experience in the following areas is an advantage:
- Hardware (mechanical): design, manufacturing (workshop/makerspace), prototyping, CAD/CAM.
- Hardware (electronic): embedded systems engineering, microcontrollers, sensors/actuators, Arduino, Raspberry, circuitry, board design, metrology, BUS protocols, prototyping, closed-loop/open-loop control, robotics
- Software focus: Backend development, databases, frontend development, machine learning, web development, app development, embedded systems
For the "Business Developer" role, experience in the following areas is an advantage:
- Business Plan/Strategy/Design, Marketing, Sales, Interviewing, Finance & Accounting, Business Law & Regulations, Entrepreneurship.
The number of participants is limited and there will be an application process.
Courses, Learning and Teaching Methods and Literature
Courses and Schedule
SS 2023
WS 2022/3
SS 2022
WS 2021/2
SS 2021
WS 2020/1
WS 2019/20
SS 2019
WS 2018/9
SS 2018
WS 2017/8
SS 2017
WS 2016/7
SS 2016
WS 2015/6
SS 2015
Type | SWS | Title | Lecturer(s) | Dates | Links |
---|---|---|---|---|---|
PR | 4 | Think.Make.Start. |
Bandle, M.
Bien, S.
Büchner, B.
Hohnbaum, K.
Martins Pacheco, N. … (insgesamt 8)
Responsible/Coordination: Zimmermann, M. |
Fri, 09:00–18:00, ERI 0001 |
eLearning |
Learning and Teaching Methods
"THINK. MAKE. START." is a two-week, practice-oriented, interdisciplinary and competitive teaching format in which students from all faculties can participate (credits are given individually related to the study program). It is organised by the different chairs of TUM, TUM ForTe, and UnternehmerTUM. They get access to the high-tech workshop Makerspace and budget to transform their own ideas into real prototypes (mechatronic products). Learning outcomes are achieved through the following teaching and learning methods:
- Milestones to be achieved, team roles to be held and predetermined course structure provide the roadmap for the project.
- Coaching and teaching expertise in prototyping, business validation, agile development, design thinking, systems engineering, lean startup and user-centred design.
- Teaching the basics of interdisciplinary collaboration through a role concept (Business Developer, Tech Developer, Problem Expert).
- All participants work in interdisciplinary teams (10 teams of 5 students each) and are encouraged to become active themselves and learn through practical experience (hands-on learning).
- Each team pursues a real business idea chosen for the seminar. Special attention is given to really understanding the customer and verifying the solution approach, through questioning, observation, prototyping or expert discussion.
- Using prototyping to bridge the gap between thinking and doing.
- Reflecting on one's own results and approach supports project decisions.
- The teams present their projects to a jury on DemoDay and present the prototypically implemented product ideas to guests from industry, the start-up scene and research.
- Milestones to be achieved, team roles to be held and predetermined course structure provide the roadmap for the project.
- Coaching and teaching expertise in prototyping, business validation, agile development, design thinking, systems engineering, lean startup and user-centred design.
- Teaching the basics of interdisciplinary collaboration through a role concept (Business Developer, Tech Developer, Problem Expert).
- All participants work in interdisciplinary teams (10 teams of 5 students each) and are encouraged to become active themselves and learn through practical experience (hands-on learning).
- Each team pursues a real business idea chosen for the seminar. Special attention is given to really understanding the customer and verifying the solution approach, through questioning, observation, prototyping or expert discussion.
- Using prototyping to bridge the gap between thinking and doing.
- Reflecting on one's own results and approach supports project decisions.
- The teams present their projects to a jury on DemoDay and present the prototypically implemented product ideas to guests from industry, the start-up scene and research.
Media
Project manual, presentations, hand-outs, posters, videos, examples.
Literature
Esch Franz-Rudolf (2012) Strategie und Technik der Markenführung, 7. Auflage, Vahlen
Faltin, Günter (2008): Kopf schlägt Kapital, Hanser
Halgrimsson (2012): Prototyping and Model Making for Product Design (2012)
Kalweit Andreas, Paul Christof, Peters Sascha, Wallbaum Reiner (2012) Handbuch für Technisches
Produktdesign, Material und Fertigung, Entscheidungsgrundlage für Designer und Ingenieure, 2. Auflage, Springer
Kelly, Tom (2016): The Art of Innovation
Lindemann, U (2007): Methodische Entwicklung technischer Produkte - Methoden flexibel und situationsgerecht anwenden. 2. Auflage
Münchener Business Plan Wettbewerb: Handbuch Businessplan-Erstellung, München
http://www.evobis.de/coaching/handbuch/
Malek, Miroslaw / Ibach, Peter K. (2004): Entrepreneurship, Dpunkt Verlag
Moore, Geoffrey A. (2002): Crossing the Chasm, Harpercollins
Osterwalder, Alexander / Pigneur, Yves (2010): Business Model Generation: A Handbook for
Ries, Eric (2011): The Lean Startup
Savoia, Antonio (2019): The right It
Timmons, Jeffry A. / Spinelli, Stephen (2009): New Venture Creation, 7thedition, McGraw, Hill Professional
UnternehmerTUM (2011): Handbuch Schlüsselkompetenzen, 7. Auflage
Faltin, Günter (2008): Kopf schlägt Kapital, Hanser
Halgrimsson (2012): Prototyping and Model Making for Product Design (2012)
Kalweit Andreas, Paul Christof, Peters Sascha, Wallbaum Reiner (2012) Handbuch für Technisches
Produktdesign, Material und Fertigung, Entscheidungsgrundlage für Designer und Ingenieure, 2. Auflage, Springer
Kelly, Tom (2016): The Art of Innovation
Lindemann, U (2007): Methodische Entwicklung technischer Produkte - Methoden flexibel und situationsgerecht anwenden. 2. Auflage
Münchener Business Plan Wettbewerb: Handbuch Businessplan-Erstellung, München
http://www.evobis.de/coaching/handbuch/
Malek, Miroslaw / Ibach, Peter K. (2004): Entrepreneurship, Dpunkt Verlag
Moore, Geoffrey A. (2002): Crossing the Chasm, Harpercollins
Osterwalder, Alexander / Pigneur, Yves (2010): Business Model Generation: A Handbook for
Ries, Eric (2011): The Lean Startup
Savoia, Antonio (2019): The right It
Timmons, Jeffry A. / Spinelli, Stephen (2009): New Venture Creation, 7thedition, McGraw, Hill Professional
UnternehmerTUM (2011): Handbuch Schlüsselkompetenzen, 7. Auflage
Module Exam
Description of exams and course work
The module examination consists of a project work incl. written documentation (approx. 10 pages) and presentation (10 min), in which the students develop a new product in a group project and present their idea for founding a company on this basis. The individual performance is assessed to what extent the students are able to develop a product with market potential by means of an iterative approach to prototypical implementation. The assessment also includes the ability to work in a team, the ability to make well-founded design decisions and the completeness and conclusiveness of the concept, taking into account social relevance, novelty and innovation. As part of the project work, in addition to documentation, there is a final oral presentation. Through the presentation, students are expected to show whether they can demonstrate their ability to act as a competent team.