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Methodology of digital design - Computational Design II (Rebugging Reality)

Course 0000000517 in WS 2021/2

General Data

Course Type seminar
Semester Weekly Hours 4 SWS
Organisational Unit Chair of Architectural Informatics (Prof. Petzold)
Lecturers Ivan Bratoev
Nick Förster
Frank Petzold
Gerhard Schubert
Dates Wed, 09:45–16:30, 4170B
and 4 singular or moved dates

Assignment to Modules

Further Information

Courses are together with exams the building blocks for modules. Please keep in mind that information on the contents, learning outcomes and, especially examination conditions are given on the module level only – see section "Assignment to Modules" above.

additional remarks Recently the relevance of virtual spaces for collaboration, education, and social interaction became more evident than ever: Digital worlds and sensory augmentation already represent an essential part of our workplaces, urban environments, and everyday habits. Nevertheless, the design of these spaces receives little attention from most architects. Instead, programmers, software developers, and game designers took over the development of these environments, which we all inhabit. Still, we are interested in an architectural perspective on this domain. We wonder how trained architects could contribute to the design of these digital spaces: How can we structure complex and hybrid spaces implied by new media? Can we translate classical design approaches to virtual spaces? How is the physical urban space intermingling with these digital realities? During the course, we will collaborate with the XR Hub Bavaria ( – an initiative to promote new media like Augmented and Virtual Reality. Thus, the format "Rebugging Reality" will focus on experimental concepts and prototypes for virtual and hybrid spaces. We will begin the semester with a short and intense ideation workshop. Assisted by conceptual and technical inputs, we will discuss and investigate interactions, perceptions, and communication in virtual spaces. The workshop will culminate in a mock-up phase, during which you will merge your ideas into quick paper prototypes. During the semester, you will develop the projects further and present your progress in regular feedback sessions. Assisted by a technology workshop, finally, you will implement your concepts as working prototypes.
Links E-Learning course (e. g. Moodle)
Additional information
TUMonline entry

Equivalent Courses (e. g. in other semesters)

SS 2021 Methodology of digital design - Computational Design II Förster, N. Petzold, F. Schubert, G. Thu, 09:45–16:30, virtuell
and singular or moved dates
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